The Kingdom Hearts Collection [I~III] box art for the Switch 2 version of the game has sparked a debate among fans about the role of AI in its creation. At first glance, the artwork featuring Donald, Goofy, Mickey, and several versions of Sora seems innocuous, but a closer look reveals apparent signs of generative AI. The issue began with Donald Duck's hands, which had five fingers, an unusual trait for a Disney character. This was just the tip of the iceberg, as various visual details, including gears on a clock tower, the mesh of Donald's zipper, and treads on Sora's boots, seemed to indicate the sloppy work of AI trying to fudge things. This led to concerns that the entire image might have been mostly AI-generated or a composite of individual parts created by AI. However, online artist DekuDraws, known for their expertise in emulating Kingdom Hearts designer Tetsuya Nomura's style, has offered a convincing theory. DekuDraws believes that the full illustration was intended to be compiled as it is, with Donald's 'four-fingered' hand hidden behind Sora. They suggest that AI was used to separate the cast for alternate box art and give their 3D models a hand-drawn look. This theory provides a plausible explanation for the artwork's peculiarities, but it still leaves questions unanswered. For instance, why would Square Enix, which has been cutting positions across its North American publishing operation, need to use AI to create box art? The company's CEO has stated that he wants the company to be aggressive about leveraging genAI, including predictions that it could be used to perform the bulk of the RPG publisher's QA work. This posturing raises a deeper question about the company's priorities and the potential impact of AI on the gaming industry. In my opinion, the use of AI in creating box art is a double-edged sword. On one hand, it could be a sign of the company's willingness to experiment and innovate. On the other hand, it could be a sign of the company's struggle to keep up with the demands of the gaming industry while cutting costs. What makes this particularly fascinating is the tension between the company's public posturing about AI and its private actions. The use of AI in creating box art could be a way for the company to experiment with new technologies while keeping costs down. However, it could also be a sign of the company's struggle to find a balance between innovation and cost-cutting. From my perspective, the debate surrounding the use of AI in creating box art highlights the complex relationship between technology and the creative process. While AI can be a powerful tool for artists and designers, it also raises questions about the role of human creativity and the potential impact of AI on the gaming industry. In conclusion, the Kingdom Hearts Collection [I~III] box art debate is a fascinating example of the complex relationship between technology and the creative process. It raises important questions about the role of AI in the gaming industry and the potential impact of technology on the creative process. Personally, I think that the use of AI in creating box art is a sign of the times, reflecting the changing landscape of the gaming industry. However, I also believe that it is important to strike a balance between innovation and cost-cutting, and to ensure that the creative process remains at the heart of the industry.